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v0.1.0
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2d9a50cd21
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| 2d9a50cd21 | |||
| 8e669449ee | |||
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| 2be4a8eb5e |
10
README.md
10
README.md
@@ -1,5 +1,11 @@
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# levelinglogger
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# levellogger
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## Intro
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blah blah blah
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Move along ---- nothing to see here. :joy:
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This was a tiny little idea. However, Structured Logging for go is on the way.
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Until then Zap, Zerolog and Logrus all provide spectacular logging.
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Enjoy
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@@ -7,8 +7,10 @@ import (
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"runtime/debug"
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)
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func NewLevelLogger(out io.Writer, level LogLevel) LevelLogger {
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var ll LevelLogger
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// changed to return a pointer to a new LevelLogger
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func NewLevelLogger(out io.Writer, level LogLevel) *LevelLogger {
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ll := &LevelLogger{}
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ll.CurrentLevel = level
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@@ -188,9 +190,6 @@ func (ll *LevelLogger) SetFlags(logname string, newFlags int) {
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}
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func (ll *LevelLogger) SetLoggingLevel(l int) {
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if l < 0 || l > 8 {
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ll.CurrentLevel = 4 // default
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} else {
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switch l {
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case 0:
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ll.CurrentLevel = LevelLoggerOff
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@@ -214,9 +213,8 @@ func (ll *LevelLogger) SetLoggingLevel(l int) {
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ll.CurrentLevel = InfoLevel
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}
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}
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}
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func (ll LevelLogger) Blank(n int) {
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func (ll *LevelLogger) Blank(n int) {
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outs := " "
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if n < 1 {
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n = 1
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@@ -229,7 +227,7 @@ func (ll LevelLogger) Blank(n int) {
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ll.blankLog.Print(outs)
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}
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func (ll LevelLogger) CheckFerr(e error, msg string) {
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func (ll *LevelLogger) CheckFerr(e error, msg string) {
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if e != nil {
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ll.Fatal(e, msg)
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}
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